I used Photoshop Elements to design the images. This is only necessary based on the code I provide however you may change the folder name to something of your preference. You should place the images in a folder called 'resources' which you will place under the bin folder in your program's files. zip I include below this step to ensure you have exactly what is needed. I wouldn't grab the step's images above for your program. All three images are found above and they should be named as follows:īlue_bird.png tube_bottom.png tube_top.png I rotated the pipe 180 degrees and used two separate images for the top and bottom pipes. I designed a static blue bird and a pipe for the obstacle. You will inevitably think of added functionality while programming, so have the vast majority of the concept finalized beforehand.īecause my game idea was remaking the popular Flappy Bird, this stage was limited to designing the graphics to be used in the program. Take time to put together a '95% model,' which has everything you think your game will need on the conceptual level. Your code will be written and rewritten wasting a significant amount of time.
Here you make sketches and draft ideas on your game's functionality. This is always the first stage of building any game.